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Mortar Pro Plugin
Version 2
Modular Turret Plugin
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#include <MortarProSignificanceComponent.h>
Public Member Functions | |
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category="MortarPro|Firing") | |
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category="MortarPro|Firing", meta=(ClampMin="0")) | |
Public Attributes | |
TSubclassOf< class AActor > | Actors |
int32 | TotalFiringCount = 1000 |
Structure Containing fields for Projectile Socket
Structure Containing Mapping between distance and significance Value
FMortarProGunSocketProperties::UPROPERTY | ( | BlueprintReadWrite | , |
EditAnywhere | , | ||
Category | = "MortarPro|Firing" |
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) |
Actor To spawn as projectile
FMortarProGunSocketProperties::UPROPERTY | ( | BlueprintReadWrite | , |
EditAnywhere | , | ||
Category | = "MortarPro|Firing" , |
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meta | = (ClampMin="0") |
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) |
Total Actors that can be spawned. Minimum clamped to 0
TSubclassOf<class AActor> FMortarProGunSocketProperties::Actors |
int32 FMortarProGunSocketProperties::TotalFiringCount = 1000 |