Mortar Pro Plugin  Version 2
Modular Turret Plugin
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FMortarProGunSocketProperties Struct Reference

#include <MortarProSignificanceComponent.h>

+ Collaboration diagram for FMortarProGunSocketProperties:

Public Member Functions

 UPROPERTY (BlueprintReadWrite, EditAnywhere, Category="MortarPro|Firing")
 
 UPROPERTY (BlueprintReadWrite, EditAnywhere, Category="MortarPro|Firing", meta=(ClampMin="0"))
 

Public Attributes

TSubclassOf< class AActor > Actors
 
int32 TotalFiringCount = 1000
 

Detailed Description

Structure Containing fields for Projectile Socket

Structure Containing Mapping between distance and significance Value

Member Function Documentation

◆ UPROPERTY() [1/2]

FMortarProGunSocketProperties::UPROPERTY ( BlueprintReadWrite  ,
EditAnywhere  ,
Category  = "MortarPro|Firing" 
)

Actor To spawn as projectile

◆ UPROPERTY() [2/2]

FMortarProGunSocketProperties::UPROPERTY ( BlueprintReadWrite  ,
EditAnywhere  ,
Category  = "MortarPro|Firing",
meta  = (ClampMin="0") 
)

Total Actors that can be spawned. Minimum clamped to 0

Member Data Documentation

◆ Actors

TSubclassOf<class AActor> FMortarProGunSocketProperties::Actors

◆ TotalFiringCount

int32 FMortarProGunSocketProperties::TotalFiringCount = 1000

The documentation for this struct was generated from the following file: