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Mortar Pro Plugin
Version 2
Modular Turret Plugin
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#include <MortarProLineTraceProjectile.h>
Public Member Functions | |
AMortarProLineTraceProjectile () | |
float | GetLineTraceSpeed () const |
virtual float | GetProjectileSpeed () override |
virtual void | SetAfterSpawnParam (const FMortarProAfterSpawnParam &AfterSpawnParam) override |
void | SetLineTraceSpeed (const float &Speed) |
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void | BPOnImpactEvent () |
virtual float | GetProjectileSpeed () |
virtual void | SetAfterSpawnParam (const FMortarProAfterSpawnParam &AfterSpawnParam) |
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AMortarProPoolableActor () | |
virtual void | DeActivateActor () |
virtual void | ReActivateActor () |
virtual void | SetDeactivateSpan (const float &Time) |
Protected Member Functions | |
virtual void | ClearTimers () override |
virtual void | EnableComponents (const bool &bEnable) override |
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float | GetDamageAsPerSurface (const EPhysicalSurface &SurfaceType) |
virtual void | InitializeBeforeSpawnParam () override |
void | PlayImpactSoundAndParticleEffectForSurface (const EPhysicalSurface &SurfaceType, const FVector &Location) |
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virtual void | BeginPlay () override |
virtual void | ClearTimers () |
virtual void | EnableComponents (const bool &bEnable) |
virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
virtual void | InitializeBeforeSpawnParam () |
virtual void | StartTimers () |
Protected Attributes | |
float | LineTraceSpeed = 1500.f |
class UNiagaraSystem * | NiagaraLaunchBlast = nullptr |
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TMap< TEnumAsByte< EPhysicalSurface >, float > | DamageAsPerSurface |
FMortarProAfterSpawnParam | MortarAfterSpawnParam |
TMap< TEnumAsByte< EPhysicalSurface >, class UNiagaraSystem * > | NiagaraSurfaceImpact |
TMap< TEnumAsByte< EPhysicalSurface >, class USoundBase * > | SurfaceImpactSound |
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uint32 | bIsActorActivated: 1 |
Private Member Functions | |
void | LineTraceToTarget () |
Private Attributes | |
uint32 | bEnableDebugTargetLineTrace: 1 |
float | DrawTargetDebugLineDuration = 1.f |
FTimerHandle | LineTraceToTargetTimerHandle |
Additional Inherited Members | |
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FMortarProActorActivated | BeginActivation |
FMortarProActorDeactivated | BeginDeactivation |
float | DeactivateSpan = 10.f |
Projectile class Derived from MortarProBaseProjectile class. This class does only Line Trace towards the target location Instead of physically moving the projectile. Should be used where physical movement is not required like bullets. For missile and other complex projectiles MortarProPhysicalProjectile should be used.
AMortarProLineTraceProjectile::AMortarProLineTraceProjectile | ( | ) |
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overrideprotectedvirtual |
Clears All Timers of the projectile. Also Called on deactivation
Reimplemented from AMortarProPoolableActor.
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overrideprotectedvirtual |
Enables/Disables All Components.This is also called when reactivating/deactivating actor for reusability
[in] | bEnable | boolean flag true to Enable and false to Disable Components |
Reimplemented from AMortarProPoolableActor.
float AMortarProLineTraceProjectile::GetLineTraceSpeed | ( | ) | const |
Speed of Line Trace. We calculate the time to hit the target and do line trace after that
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overridevirtual |
Gets Projectile Speed
Reimplemented from AMortarProBaseProjectile.
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private |
Line Trace To Target. If it hits a target then it will apply damage to the target actor
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overridevirtual |
Initializes Projectile params
[in] | AfterSpawnParam | Parameters to set after spawning |
Reimplemented from AMortarProBaseProjectile.
void AMortarProLineTraceProjectile::SetLineTraceSpeed | ( | const float & | Speed | ) |
Sets Speed of Line Trace. We cannot set speed directly we just calculate time to hit the target using this.
[in] | Speed | Speed of Projectile |
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private |
Whether to Draw Debug line from starting position to target
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private |
Duration of Line trace from barrel to target
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protected |
Speed of Line Trace. We calculate the time to hit the target and do line trace after that
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private |
Timer Handle For Line Tracing to Target
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protected |
Niagara System That will be emitted on Launch of this actor from Mortar Gun