#include <MortarProTurretMeshComponent.h>
This is the Middle Part of the Mortar On which the Barrel will be attached. This allows movement in Horizontal direction
◆ Azimuth()
void UMortarProTurretMeshComponent::Azimuth |
( |
const FVector & |
RotateDirection | ) |
|
Rotates The Turrets Based on the Direction
- Parameters
-
[in] | RotateDirection | FVector Telling Which way to look.We will only apply Yaw
Azimuth/Elevation Image
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◆ GetMaxDegreesSpeed()
float UMortarProTurretMeshComponent::GetMaxDegreesSpeed |
( |
| ) |
const |
Get MaximumRotation Degree Speed at which the turret can rotate
- Returns
- Maximum Speed of rotation in float
◆ SetMaxDegreesSpeed()
void UMortarProTurretMeshComponent::SetMaxDegreesSpeed |
( |
const float & |
Speed | ) |
|
Sets MaximumRotation Degree Speed at which the turret can rotate
- Parameters
-
[in] | Speed | Maximum Speed of rotation |
◆ MaxDegreesSpeed
float UMortarProTurretMeshComponent::MaxDegreesSpeed = 180.f |
|
protected |
Maximum rotation speed of turret. Exposed in Editor
The documentation for this class was generated from the following file:
- Public/Components/MortarProTurretMeshComponent.h