#include <MortarProAIController.h>
|
(Note that these are not member symbols.)
|
bool | operator() (const AActor *A, const AActor *B) const |
|
Predicate for Sorting If distance of A with Owner is less than B then A will be choosen
◆ FMortarProSortByDistance()
FMortarProSortByDistance::FMortarProSortByDistance |
( |
const FVector & |
SourceLocation | ) |
|
|
inline |
◆ operator()()
bool operator() |
( |
const AActor * |
A, |
|
|
const AActor * |
B |
|
) |
| const |
|
related |
Comparing Distances of both actors From the owner's location and returns true if Actor A's distance from owner is less than B's distance from Owner's location
References OwnerLocation.
◆ OwnerLocation
FVector FMortarProSortByDistance::OwnerLocation |
The documentation for this struct was generated from the following file:
- Public/AI/MortarProAIController.h