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Mortar Pro Plugin
Version 2
Modular Turret Plugin
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#include <MortarProBaseProjectile.h>
Public Attributes | |
bool | bCanSplitProjectile = false |
bool | bConsiderGravity = false |
FVector | BulletSpreadVector = FVector(0,0,0) |
class UMortarProPoolSubsystem * | PoolingSystem { nullptr } |
FVector | PredictedTargetPosition = FVector(0, 0, 0) |
TArray< TWeakObjectPtr< AActor > > | SecondaryTargets |
TWeakObjectPtr< AActor > | TargetActor |
Structure Containing Attributes for setting after spawning
bool FMortarProAfterSpawnParam::bCanSplitProjectile = false |
Whether Projectiles Can be split
bool FMortarProAfterSpawnParam::bConsiderGravity = false |
Whether to Consider Gravity;
FVector FMortarProAfterSpawnParam::BulletSpreadVector = FVector(0,0,0) |
Vector Containing Random Spread
class UMortarProPoolSubsystem* FMortarProAfterSpawnParam::PoolingSystem { nullptr } |
Reference of Pool Manager
FVector FMortarProAfterSpawnParam::PredictedTargetPosition = FVector(0, 0, 0) |
Vector Containing Predicted Target Position
TArray<TWeakObjectPtr<AActor> > FMortarProAfterSpawnParam::SecondaryTargets |
Reference of Secondary Targets
TWeakObjectPtr<AActor> FMortarProAfterSpawnParam::TargetActor |
Reference of Target Actor