Mortar Pro Plugin
Version 2
Modular Turret Plugin
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Here is a list of all variables with links to the classes they belong to:
- b -
bAlreadyHit :
AMortarProPhysicalProjectile
bAmmoLeft :
UMortarProAimingComponent
Barrel :
AMortarProBeamProjectile
,
UMortarProAimingComponent
BaseMesh :
AMortarProPawn
bAvoidSameTeamDamage :
UMortarProHealthComponent
bCanSplitProjectile :
FMortarProAfterSpawnParam
bCanTick :
UMortarProProjectileMovement
bConsiderGravity :
FMortarProAfterSpawnParam
bDrawDebugTargetSphere :
UMortarProAimingComponent
bDrawDebugTargetsText :
AMortarProPawn
bDrawSpawnDebugSphere :
AMortarProSplitProjectile
bDrawTargetDebugSphere :
AMortarProSplitProjectile
bDynamicDeactivateSpan :
AMortarProPhysicalProjectile
BeamMaxReachXOffset :
AMortarProBeamProjectile
BeamTraceReference :
AMortarProBeamProjectile
BeginActivation :
AMortarProPoolableActor
BeginAimingMovementTowardsTarget :
UMortarProAimingComponent
BeginBurstFiring :
UMortarProBurstAimingComponent
BeginBurstFiringWarmup :
UMortarProBurstAimingComponent
BeginCoolDown :
UMortarProBurstAimingComponent
BeginCriticalHealth :
UMortarProHealthComponent
BeginCrticalHealthRecover :
UMortarProHealthComponent
BeginDeactivation :
AMortarProPoolableActor
BeginDeath :
UMortarProHealthComponent
BeginDestroyFromWorld :
AMortarProPawn
BeginFire :
UMortarProAimingComponent
BeginHealthDecreased :
UMortarProHealthComponent
BeginHealthIncreased :
UMortarProHealthComponent
BeginIdleState :
UMortarProAimingComponent
BeginPause :
AMortarProPawn
BeginResume :
AMortarProPawn
BeginTeamChange :
UMortarProTeamComponent
BehaviorTree :
AMortarProAIController
bEnableDamageToTarget :
AMortarProBeamProjectile
bEnableDebugBoxTrace :
AMortarProBeamProjectile
bEnableDebugTargetLineTrace :
AMortarProLineTraceProjectile
bEnableGunGravity :
UMortarProAimingComponent
bEnableMultipleHits :
AMortarProBeamProjectile
bEnablePredictTargetPosition :
UMortarProAimingComponent
bHasComponentInitialized :
UMortarProAimingComponent
bInitialIdleEventWaitApplied :
UMortarProAimingComponent
bInsignificantWhenOwnerIsHidden :
UMortarProSignificanceComponent
bIsActorActivated :
AMortarProPoolableActor
bIsCriticalHealthEventCalled :
UMortarProHealthComponent
bIsDeadEventCalled :
UMortarProHealthComponent
bIsWeaponHeated :
UMortarProBurstAimingComponent
BlackboardComponent :
AMortarProAIController
BlackboardData :
AMortarProAIController
BlastDelay :
AMortarProMineProjectile
BlastSound :
AMortarProMineProjectile
bLimitBeamMaxReachXOffset :
AMortarProBeamProjectile
bManageSignificance :
UMortarProSignificanceComponent
bOnEndBurstFiringWarmupEvent :
UMortarProBurstAimingComponent
bOnEndMovementEventEmitted :
UMortarProAimingComponent
bOnStartMovementEventEmitted :
UMortarProAimingComponent
bRecoilReverseOffset :
UMortarProGenericMeshComponent
bShotFired :
UMortarProBeamAimingComponent
bTargetEnemy :
AMortarProAIController
bTargetFriends :
AMortarProAIController
bTargetNeutrals :
AMortarProAIController
BufferDeactivateSpan :
AMortarProPhysicalProjectile
BulletSpreadVector :
FMortarProAfterSpawnParam
bUnlimitedAmmo :
UMortarProAimingComponent
bUnlimitedRespawn :
AMortarProPawn
BurstFireRoundDurationInSec :
FMortarProGunBurstProperties
BurstProperties :
UMortarProBurstAimingComponent
BurstRateOfFirePerMin :
FMortarProGunBurstProperties
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