Mortar Pro Plugin  Version 3
Modular Turret Plugin
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FMortarProGunSocketProperties Struct Reference

#include <MortarProSignificanceComponent.h>

+ Collaboration diagram for FMortarProGunSocketProperties:

Public Member Functions

 FMortarProGunSocketProperties ()
 

Public Attributes

TSubclassOf< class AActor > ActorClass
 
uint32 bBulletHellPerSocket: 1
 
class AMortarProBulletHellManagerBulletHellManager
 
int32 TotalFiringCount = 1000
 

Detailed Description

Structure Containing fields for Projectile Socket

Structure Containing Mapping between distance and significance Value

Constructor & Destructor Documentation

◆ FMortarProGunSocketProperties()

FMortarProGunSocketProperties::FMortarProGunSocketProperties ( )
inline

Member Data Documentation

◆ ActorClass

TSubclassOf<class AActor> FMortarProGunSocketProperties::ActorClass

Actor To spawn as projectile

◆ bBulletHellPerSocket

uint32 FMortarProGunSocketProperties::bBulletHellPerSocket

Whether to use Bullet Hell Projectiles.Non Editable true or false based on the value selected by Global bEnableBulletHell

◆ BulletHellManager

class AMortarProBulletHellManager* FMortarProGunSocketProperties::BulletHellManager

Reference Projectile Manager Actor for Bullet Hell Projectiles

◆ TotalFiringCount

int32 FMortarProGunSocketProperties::TotalFiringCount = 1000

Total Actors that can be spawned. Minimum clamped to 0


The documentation for this struct was generated from the following file: