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Mortar Pro Plugin
Version 3
Modular Turret Plugin
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#include <MortarProSignificanceComponent.h>
Collaboration diagram for FMortarProGunSocketProperties:Public Member Functions | |
| FMortarProGunSocketProperties () | |
Public Attributes | |
| TSubclassOf< class AActor > | ActorClass |
| uint32 | bBulletHellPerSocket: 1 |
| class AMortarProBulletHellManager * | BulletHellManager |
| int32 | TotalFiringCount = 1000 |
Structure Containing fields for Projectile Socket
Structure Containing Mapping between distance and significance Value
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inline |
References ActorClass, bBulletHellPerSocket, BulletHellManager, and TotalFiringCount.
| TSubclassOf<class AActor> FMortarProGunSocketProperties::ActorClass |
Actor To spawn as projectile
| uint32 FMortarProGunSocketProperties::bBulletHellPerSocket |
Whether to use Bullet Hell Projectiles.Non Editable true or false based on the value selected by Global bEnableBulletHell
| class AMortarProBulletHellManager* FMortarProGunSocketProperties::BulletHellManager |
Reference Projectile Manager Actor for Bullet Hell Projectiles
| int32 FMortarProGunSocketProperties::TotalFiringCount = 1000 |
Total Actors that can be spawned. Minimum clamped to 0