|
Mortar Pro Plugin
Version 3
Modular Turret Plugin
|
#include <MortarProBurstAimingComponent.h>
Collaboration diagram for FMortarProGunBurstProperties:Public Attributes | |
| float | BurstFireRoundDurationInSec = 15 |
| int32 | BurstRateOfFirePerMin = 1500 |
| float | CoolDownDurationInSec = 5.f |
| float | CoolDownTimerRateInSec = 1.f |
| float | InitialFireDelayInSec = 0.5 |
| int32 | TotalFireCountAllowedBeforeHeating = 100 |
Structure Containing Attributes for Burst Shooting Mode
| float FMortarProGunBurstProperties::BurstFireRoundDurationInSec = 15 |
Duration of Burst Firing In Seconds. This tells how long the burst for a single round will last. Clamped to 0
| int32 FMortarProGunBurstProperties::BurstRateOfFirePerMin = 1500 |
Rate of Burst Firing Per minute. This tells the number of projectiles that can be fired in a minute. Clamped to 1
| float FMortarProGunBurstProperties::CoolDownDurationInSec = 5.f |
Duration Of CoolDown Timer. After CoolDownDuration only a weapon can fire after getting heated Clamped to 0
| float FMortarProGunBurstProperties::CoolDownTimerRateInSec = 1.f |
Rate of timer(In Seconds) by which cooldown will happen.
| float FMortarProGunBurstProperties::InitialFireDelayInSec = 0.5 |
Initial Delay while firing a burst round. Clamped to 0
| int32 FMortarProGunBurstProperties::TotalFireCountAllowedBeforeHeating = 100 |
This represents the total firing can be done before the weapon gets heated.Clamped to 1