Mortar Pro Plugin  Version 3
Modular Turret Plugin
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FMortarProBulletHellExplosionInfo Struct Reference

#include <MortarProBulletHellManager.h>

+ Collaboration diagram for FMortarProBulletHellExplosionInfo:

Public Member Functions

 FMortarProBulletHellExplosionInfo ()
 
void Reset ()
 

Public Attributes

FString EntityName
 
FVector ExplosionPosition
 
TEnumAsByte< EPhysicalSurface > HitPhysicalSurface
 
FVector ImpactNormal
 
AActor * OwningActor
 
int32 ProjectileInstance
 

Constructor & Destructor Documentation

◆ FMortarProBulletHellExplosionInfo()

FMortarProBulletHellExplosionInfo::FMortarProBulletHellExplosionInfo ( )
inline

Member Function Documentation

◆ Reset()

void FMortarProBulletHellExplosionInfo::Reset ( )
inline

Member Data Documentation

◆ EntityName

FString FMortarProBulletHellExplosionInfo::EntityName

Name of Entity which caused the explosion

◆ ExplosionPosition

FVector FMortarProBulletHellExplosionInfo::ExplosionPosition

Current Position of Bullet Hell Projectile Instance

◆ HitPhysicalSurface

TEnumAsByte<EPhysicalSurface> FMortarProBulletHellExplosionInfo::HitPhysicalSurface

Hit Surface Type of the entity

◆ ImpactNormal

FVector FMortarProBulletHellExplosionInfo::ImpactNormal

Impact Normal of the Collision

◆ OwningActor

AActor* FMortarProBulletHellExplosionInfo::OwningActor

Owning Actor who spawned the Projectile

◆ ProjectileInstance

int32 FMortarProBulletHellExplosionInfo::ProjectileInstance

Instance of Projectile Mesh


The documentation for this struct was generated from the following file: