#include <MortarProBulletHellManager.h>
◆ FMortarProBulletHellExplosionInfo()
| FMortarProBulletHellExplosionInfo::FMortarProBulletHellExplosionInfo |
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◆ Reset()
| void FMortarProBulletHellExplosionInfo::Reset |
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◆ EntityName
| FString FMortarProBulletHellExplosionInfo::EntityName |
Name of Entity which caused the explosion
◆ ExplosionPosition
| FVector FMortarProBulletHellExplosionInfo::ExplosionPosition |
Current Position of Bullet Hell Projectile Instance
◆ HitPhysicalSurface
| TEnumAsByte<EPhysicalSurface> FMortarProBulletHellExplosionInfo::HitPhysicalSurface |
Hit Surface Type of the entity
◆ ImpactNormal
| FVector FMortarProBulletHellExplosionInfo::ImpactNormal |
Impact Normal of the Collision
◆ OwningActor
| AActor* FMortarProBulletHellExplosionInfo::OwningActor |
Owning Actor who spawned the Projectile
◆ ProjectileInstance
| int32 FMortarProBulletHellExplosionInfo::ProjectileInstance |
Instance of Projectile Mesh
The documentation for this struct was generated from the following file:
- Public/Projectiles/MortarProBulletHellManager.h