Mortar Pro Plugin
Version 2
Modular Turret Plugin
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Mortar Pro Plugin
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AMortarProAIController
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AMortarProBaseProjectile
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AMortarProBeamProjectile
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AMortarProLineTraceProjectile
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AMortarProMineProjectile
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AMortarProPawn
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AMortarProPhysicalProjectile
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AMortarProPoolableActor
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AMortarProSplitProjectile
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FMortarProAfterSpawnParam
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FMortarProGunBurstProperties
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FMortarProGunSocketProperties
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FMortarProPluginModule
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FMortarProSignificanceDistance
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FMortarProSortByDistance
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FMortarProTeamProperties
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FMortarProTickablesTickFunction
TStructOpsTypeTraits< FMortarProTickablesTickFunction >
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UMortarProActorsObject
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UMortarProAggregateTickSubsystem
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UMortarProAIBaseTaskNode
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UMortarProAIIdleTask
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UMortarProAimingComponent
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UMortarProBarrelMeshComponent
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UMortarProBeamAimingComponent
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UMortarProBurstAimingComponent
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UMortarProGenericMeshComponent
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UMortarProHealthComponent
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UMortarProPoolSubsystem
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UMortarProProjectileMovement
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UMortarProSemiAutoAimingComponent
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UMortarProShootingTask
►
UMortarProSignificanceComponent
►
UMortarProTargetPointComponent
►
UMortarProTeamComponent
►
UMortarProTurretMeshComponent
►
UMortarProViewportClient
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AMortarProPawn Member List
This is the complete list of members for
AMortarProPawn
, including all inherited members.
AfterRespawn
()
AMortarProPawn
private
AfterRespawnResumeControlDelay
AMortarProPawn
private
AimingComponent
AMortarProPawn
protected
AMortarProPawn
()
AMortarProPawn
BaseMesh
AMortarProPawn
protected
bDrawDebugTargetsText
AMortarProPawn
BeginDestroyFromWorld
AMortarProPawn
BeginPause
AMortarProPawn
BeginPlay
() override
AMortarProPawn
protected
virtual
BeginResume
AMortarProPawn
BPAfterDeathEvent
()
AMortarProPawn
BPOnEndRespawnEvent
()
AMortarProPawn
BPOnStartRespawnEvent
()
AMortarProPawn
bUnlimitedRespawn
AMortarProPawn
private
CanBeSeenFrom
(const FVector &ObserverLocation, FVector &OutSeenLocation, int32 &NumberOfLoSChecksPerformed, float &OutSightStrength, const AActor *IgnoreActor, const bool *bWasVisible=nullptr, int32 *UserData=nullptr) const
AMortarProPawn
protected
virtual
DestroyInProgress
AMortarProPawn
private
GetAfterRespawnResumeControlDelay
() const
AMortarProPawn
GetDestroyDelay
() const
AMortarProPawn
GetRespawnCount
() const
AMortarProPawn
GetRespawnDelay
() const
AMortarProPawn
GunMesh
AMortarProPawn
protected
HealthBar
AMortarProPawn
protected
IsUnlimitedRespawnable
() const
AMortarProPawn
MortarHealthComponent
AMortarProPawn
protected
MortarTargetComponent
AMortarProPawn
protected
NoiseEmitter
AMortarProPawn
protected
PoolSubsystem
AMortarProPawn
private
RespawnCount
AMortarProPawn
private
RespawnDelay
AMortarProPawn
private
RespawnInProgress
AMortarProPawn
private
SetAfterRespawnResumeControlDelay
(const float &Delay)
AMortarProPawn
SetDestroyDelay
(const float &Delay)
AMortarProPawn
SetPoolSubsystem
(UMortarProPoolSubsystem *resourceManager)
AMortarProPawn
SetRespawnCount
(const uint8 &Count)
AMortarProPawn
SetRespawnDelay
(const float &Delay)
AMortarProPawn
SetUnlimitedRespawn
(const bool &UnlimitedRespawning)
AMortarProPawn
StartDestroy
()
AMortarProPawn
private
StartRespawn
()
AMortarProPawn
private
TakeDamage
(float DamageAmount, struct FDamageEvent const &DamageEvent, class AController *EventInstigator, AActor *DamageCauser) override
AMortarProPawn
protected
virtual
TeamComponent
AMortarProPawn
protected
TurretMesh
AMortarProPawn
protected
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