Mortar Pro Plugin  Version 2
Modular Turret Plugin
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AMortarProPawn Member List

This is the complete list of members for AMortarProPawn, including all inherited members.

AfterRespawn()AMortarProPawnprivate
AfterRespawnResumeControlDelayAMortarProPawnprivate
AimingComponentAMortarProPawnprotected
AMortarProPawn()AMortarProPawn
BaseMeshAMortarProPawnprotected
bDrawDebugTargetsTextAMortarProPawn
BeginDestroyFromWorldAMortarProPawn
BeginPauseAMortarProPawn
BeginPlay() overrideAMortarProPawnprotectedvirtual
BeginResumeAMortarProPawn
BPAfterDeathEvent()AMortarProPawn
BPOnEndRespawnEvent()AMortarProPawn
BPOnStartRespawnEvent()AMortarProPawn
bUnlimitedRespawnAMortarProPawnprivate
CanBeSeenFrom(const FVector &ObserverLocation, FVector &OutSeenLocation, int32 &NumberOfLoSChecksPerformed, float &OutSightStrength, const AActor *IgnoreActor, const bool *bWasVisible=nullptr, int32 *UserData=nullptr) constAMortarProPawnprotectedvirtual
DestroyInProgressAMortarProPawnprivate
GetAfterRespawnResumeControlDelay() constAMortarProPawn
GetDestroyDelay() constAMortarProPawn
GetRespawnCount() constAMortarProPawn
GetRespawnDelay() constAMortarProPawn
GunMeshAMortarProPawnprotected
HealthBarAMortarProPawnprotected
IsUnlimitedRespawnable() constAMortarProPawn
MortarHealthComponentAMortarProPawnprotected
MortarTargetComponentAMortarProPawnprotected
NoiseEmitterAMortarProPawnprotected
PoolSubsystemAMortarProPawnprivate
RespawnCountAMortarProPawnprivate
RespawnDelayAMortarProPawnprivate
RespawnInProgressAMortarProPawnprivate
SetAfterRespawnResumeControlDelay(const float &Delay)AMortarProPawn
SetDestroyDelay(const float &Delay)AMortarProPawn
SetPoolSubsystem(UMortarProPoolSubsystem *resourceManager)AMortarProPawn
SetRespawnCount(const uint8 &Count)AMortarProPawn
SetRespawnDelay(const float &Delay)AMortarProPawn
SetUnlimitedRespawn(const bool &UnlimitedRespawning)AMortarProPawn
StartDestroy()AMortarProPawnprivate
StartRespawn()AMortarProPawnprivate
TakeDamage(float DamageAmount, struct FDamageEvent const &DamageEvent, class AController *EventInstigator, AActor *DamageCauser) overrideAMortarProPawnprotectedvirtual
TeamComponentAMortarProPawnprotected
TurretMeshAMortarProPawnprotected