bAvoidSameTeamDamage | UMortarProHealthComponent | protected |
BeginCriticalHealth | UMortarProHealthComponent | |
BeginCrticalHealthRecover | UMortarProHealthComponent | |
BeginDeath | UMortarProHealthComponent | |
BeginHealthDecreased | UMortarProHealthComponent | |
BeginHealthIncreased | UMortarProHealthComponent | |
BeginPlay() override | UMortarProHealthComponent | protectedvirtual |
bIsCriticalHealthEventCalled | UMortarProHealthComponent | private |
bIsDeadEventCalled | UMortarProHealthComponent | private |
CheckCriticalHealth() | UMortarProHealthComponent | private |
CriticalHealthPercentage | UMortarProHealthComponent | private |
CriticalHealthThreshold | UMortarProHealthComponent | private |
CurrentHealth | UMortarProHealthComponent | private |
DefaultHealth | UMortarProHealthComponent | private |
GetCriticalHealthPercentage() const | UMortarProHealthComponent | |
GetCriticalHealthThresholdPercentage() const | UMortarProHealthComponent | |
GetCurrentHealth() const | UMortarProHealthComponent | |
GetHealthPercentage() const | UMortarProHealthComponent | |
GetMaxHealth() const | UMortarProHealthComponent | |
IsCriticalHealth() const | UMortarProHealthComponent | |
IsDead() const | UMortarProHealthComponent | |
MaxHealth | UMortarProHealthComponent | private |
ResetHealthRunTimeParameters() | UMortarProHealthComponent | |
SetAvoidSameTeamDamage(const bool &bShouldAvoid) | UMortarProHealthComponent | |
SetCriticalHealthPercentage(const float &Percentage) | UMortarProHealthComponent | |
SetCurrentHealth(const int32 &Health, bool bEmitEvent=true) | UMortarProHealthComponent | |
SetMaxHealth(const int32 &Health) | UMortarProHealthComponent | |
ShouldAvoidSameTeamDamage() const | UMortarProHealthComponent | |
TakeDamage(AActor *DamagedActor, float Damage, const class UDamageType *DamageType, class AController *InstigatedBy, AActor *DamageCauser) | UMortarProHealthComponent | protectedvirtual |
UMortarProHealthComponent() | UMortarProHealthComponent | |