| AfterDamageDeactivaterHandle | AMortarProPhysicalProjectile | private |
| AMortarProPhysicalProjectile() | AMortarProPhysicalProjectile | |
| AMortarProPoolableActor() | AMortarProPoolableActor | |
| AvgProjectileSpeed | AMortarProPhysicalProjectile | protected |
| bAlreadyHit | AMortarProPhysicalProjectile | protected |
| bDynamicDeactivateSpan | AMortarProPhysicalProjectile | protected |
| BeginActivation | AMortarProPoolableActor | |
| BeginDeactivation | AMortarProPoolableActor | |
| BeginPlay() override | AMortarProPhysicalProjectile | protectedvirtual |
| bIgnoreSameOwnerChildCollision | AMortarProPhysicalProjectile | protected |
| bIsActorActivated | AMortarProPoolableActor | protected |
| BPOnImpactEvent() | AMortarProBaseProjectile | |
| BufferDeactivateSpan | AMortarProPhysicalProjectile | protected |
| ClearTimers() override | AMortarProPhysicalProjectile | protectedvirtual |
| CollisionMesh | AMortarProPhysicalProjectile | protected |
| CollisionMeshCollision | AMortarProPhysicalProjectile | protected |
| DamageAsPerSurface | AMortarProBaseProjectile | protected |
| DeActivateActor() | AMortarProPoolableActor | virtual |
| DeactivateDelayAfterDamage | AMortarProPhysicalProjectile | protected |
| DeactivateSpan | AMortarProPoolableActor | |
| DeactivateTimerHandle | AMortarProPoolableActor | private |
| EnableComponents(const bool &bEnable) override | AMortarProPhysicalProjectile | protectedvirtual |
| EndPlay(const EEndPlayReason::Type EndPlayReason) override | AMortarProPoolableActor | protectedvirtual |
| ExplosionForce | AMortarProPhysicalProjectile | protected |
| GetDamageAsPerSurface(const EPhysicalSurface &SurfaceType) | AMortarProBaseProjectile | protected |
| GetDynamicDeactivateSpan() const | AMortarProPhysicalProjectile | |
| GetInitialHomingTargetDelayPercent() const | AMortarProPhysicalProjectile | |
| GetMaxRandomMotionAngle() const | AMortarProPhysicalProjectile | |
| GetMinMaxHomingAcceleration(double &OutMinAcceleration, double &OutMaxAcceleration) const | AMortarProPhysicalProjectile | |
| GetProjectileSpeed() | AMortarProPhysicalProjectile | virtual |
| InitialHomingTargetDelayPercent | AMortarProPhysicalProjectile | protected |
| InitializeActorsIgnoreList() | AMortarProPhysicalProjectile | private |
| InitializeAverageSpeedAfterSpawn() | AMortarProPhysicalProjectile | private |
| InitializeBeforeSpawnParam() override | AMortarProPhysicalProjectile | protectedvirtual |
| InitializeDynamicDeactivateTimeAfterSpawn() | AMortarProPhysicalProjectile | private |
| InitializeHomingTargetAfterSpawn() | AMortarProPhysicalProjectile | private |
| InitializeVariableSpeedAfterSpawn() | AMortarProPhysicalProjectile | private |
| MaxHomingAcceleration | AMortarProPhysicalProjectile | protected |
| MaxRandomMotionAngle | AMortarProPhysicalProjectile | protected |
| MinHomingAcceleration | AMortarProPhysicalProjectile | protected |
| MortarAfterSpawnParam | AMortarProBaseProjectile | protected |
| NiagaraLaunchBlast | AMortarProPhysicalProjectile | protected |
| NiagaraSurfaceImpact | AMortarProBaseProjectile | protected |
| NiagaraTrail | AMortarProPhysicalProjectile | protected |
| OnHit(UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComponent, FVector NormalImpulse, const FHitResult &Hit) | AMortarProPhysicalProjectile | protectedvirtual |
| PlayImpactSoundAndParticleEffectForSurface(const EPhysicalSurface &SurfaceType, const FVector &Location) | AMortarProBaseProjectile | protected |
| PoolingSubSystem | AMortarProPoolableActor | private |
| ProjectileMovement | AMortarProPhysicalProjectile | protected |
| ReActivateActor() | AMortarProPoolableActor | virtual |
| RegisterEventsAndCallBacks() | AMortarProPhysicalProjectile | protectedvirtual |
| SetAfterSpawnBP(AActor *TargetToShoot, TArray< AActor * >SecondaryTargets, class UMortarProPoolSubsystem *PoolingSystem, bool bCanSplit=true, bool bGravityEnabled=false, FVector RandomOffset=FVector(0, 0, 0), FVector TargetPredictedPosition=FVector(0, 0, 0)) | AMortarProBaseProjectile | |
| SetAfterSpawnParam(const FMortarProAfterSpawnParam &AfterSpawnParam) override | AMortarProPhysicalProjectile | virtual |
| SetDeactivateSpan(const float &Time) | AMortarProPoolableActor | virtual |
| SetDynamicDeactivateSpan(const bool &bIsDynamic) | AMortarProPhysicalProjectile | |
| SetHomingTargetTimerFunction() | AMortarProPhysicalProjectile | private |
| SetInitialHomingTargetDelayPercent(const float &DelayPercent) | AMortarProPhysicalProjectile | |
| SetMaxRandomMotionAngle(const float &Angle) | AMortarProPhysicalProjectile | |
| SetMinMaxHomingAcceleration(const double &MinAcceleration, const double &MaxAcceleration) | AMortarProPhysicalProjectile | |
| SignifianceValue | AMortarProPhysicalProjectile | |
| SignificanceChanged(EMortarProSignificanceValue Value) | AMortarProPhysicalProjectile | private |
| SignificanceComponent | AMortarProPhysicalProjectile | protected |
| SpeedTimeLineProgress(float Speed) | AMortarProPhysicalProjectile | private |
| StartTimers() | AMortarProPoolableActor | protectedvirtual |
| SurfaceImpactSound | AMortarProBaseProjectile | protected |
| TickTimelineRate | AMortarProPhysicalProjectile | private |
| TimelineSpeed | AMortarProPhysicalProjectile | private |
| TimelineUpdate() | AMortarProPhysicalProjectile | private |
| TimeLineUpdateTimer | AMortarProPhysicalProjectile | private |
| VariableSpeedCurve | AMortarProPhysicalProjectile | protected |