Mortar Pro Plugin  Version 3
Modular Turret Plugin
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AMortarProBulletHellManager Member List

This is the complete list of members for AMortarProBulletHellManager, including all inherited members.

AccelerationAMortarProBulletHellManagerprivate
ActiveProjectilesIndexAMortarProBulletHellManagerprivate
AMortarProBulletHellManager()AMortarProBulletHellManager
bApplySwayAMortarProBulletHellManagerprivate
BeginPlay() overrideAMortarProBulletHellManagerprotectedvirtual
bEnableDebugBoxTraceAMortarProBulletHellManagerprivate
bEnableGravityAMortarProBulletHellManagerprivate
bEnableHomingAMortarProBulletHellManagerprivate
bEnableRollAMortarProBulletHellManagerprivate
BPProjectileStateUpdate(const TArray< FVector > &LaunchPositions, const TArray< FMortarProBulletHellActiveInfo > &CurrentProjectiles, const TArray< FMortarProBulletHellExplosionInfo > &ExplosionsStruct)AMortarProBulletHellManager
bRotationFollowVelocityAMortarProBulletHellManagerprivate
BulletHellProjectileInstanceAMortarProBulletHellManagerprivate
BulletHellProjectileMeshTemplateAMortarProBulletHellManagerprivate
CollisionSphereRadiusAMortarProBulletHellManagerprivate
DamageAsPerSurfaceAMortarProBulletHellManagerprivate
DeactivateProjectileInstance(FMortarProBulletHellProjectileInstance &ProjectileInstance, bool UpdateScene=false)AMortarProBulletHellManager
DebugTraceTimeAMortarProBulletHellManagerprivate
GetAcceleration() constAMortarProBulletHellManager
GetApplySway() constAMortarProBulletHellManager
GetCollisionSphereRadius() constAMortarProBulletHellManager
GetDamageAsPerSurface(const EPhysicalSurface &SurfaceType)AMortarProBulletHellManager
GetEnableHoming() constAMortarProBulletHellManager
GetEnableRoll() constAMortarProBulletHellManager
GetHomingDelay() constAMortarProBulletHellManager
GetHomingStrength() constAMortarProBulletHellManager
GetMaxBulletHellProjectiles() constAMortarProBulletHellManager
GetMaxLifeTime() constAMortarProBulletHellManager
GetMaxSpeed() constAMortarProBulletHellManager
GetProjectileGravityScale() constAMortarProBulletHellManager
GetProjectileSpeed(const int32 &ProjectileInstance) constAMortarProBulletHellManager
GetRollSpeed() constAMortarProBulletHellManager
GetRotationCorrectionSpeed() constAMortarProBulletHellManager
GetRotationFollowVelocity() constAMortarProBulletHellManager
GetSwayAmplitude() constAMortarProBulletHellManager
GetSwaySpeed() constAMortarProBulletHellManager
GetTotalActive()AMortarProBulletHellManager
GetUpdatedPosition(FMortarProBulletHellProjectileInstance &ProjectileInstance, float DeltaTime)AMortarProBulletHellManagerprivate
GetUpdatedRotation(FMortarProBulletHellProjectileInstance &ProjectileInstance, float DeltaTime)AMortarProBulletHellManagerprivate
GetUpdatedVelocity(FMortarProBulletHellProjectileInstance &ProjectileInstance, float DeltaTime)AMortarProBulletHellManagerprivate
GlobalSpeedAMortarProBulletHellManagerprivate
GravityScaleAMortarProBulletHellManagerprivate
HomingDelayAMortarProBulletHellManagerprivate
HomingStrengthAMortarProBulletHellManagerprivate
InActiveProjectilesIndexAMortarProBulletHellManagerprivate
MaxBulletHellProjectilesAMortarProBulletHellManagerprivate
MaxLifeTimeAMortarProBulletHellManagerprivate
MaxSpeedAMortarProBulletHellManagerprivate
OriginalScaleAMortarProBulletHellManagerprivate
RollSpeedAMortarProBulletHellManagerprivate
RotationCorrectionSpeedAMortarProBulletHellManagerprivate
SetAcceleration(const float &InAcceleration)AMortarProBulletHellManager
SetApplySway(const bool &InApplySway)AMortarProBulletHellManager
SetCollisionSphereRadius(const int32 &InCollisionSphereRadius)AMortarProBulletHellManager
SetEnableHoming(const bool &InEnableHoming)AMortarProBulletHellManager
SetEnableRoll(const bool &InEnableRoll)AMortarProBulletHellManager
SetGlobalSpeed(const float &InSpeed)AMortarProBulletHellManager
SetHomingDelay(const float &InHomingDelay)AMortarProBulletHellManager
SetHomingStrength(const float &InHomingStrength)AMortarProBulletHellManager
SetMaxBulletHellProjectiles(const int32 &InMaxBulletHellProjectiles)AMortarProBulletHellManager
SetMaxLifeTime(const float &InMaxLifeTime)AMortarProBulletHellManager
SetMaxSpeed(const float &InMaxSpeed)AMortarProBulletHellManager
SetProjectileGravityScale(const float &InGravity)AMortarProBulletHellManager
SetRollSpeed(const float &InRollSpeed)AMortarProBulletHellManager
SetRotationCorrectionSpeed(const float &InRotationCorrectionSpeed)AMortarProBulletHellManager
SetRotationFollowVelocity(const bool &InRotationFollowVelocity)AMortarProBulletHellManager
SetSwayAmplitude(const FVector &InSwayAmplitude)AMortarProBulletHellManager
SetSwaySpeed(const FVector &InSwaySpeed)AMortarProBulletHellManager
SpawnBulletHellProjectileInstance(const FVector &SpawnPos, const FVector &Direction, TWeakObjectPtr< AActor > TargetActor, TWeakObjectPtr< AActor > Owner, bool ConsiderGravity=false, FVector Velocity=FVector::ZeroVector)AMortarProBulletHellManager
SwayAmplitudeAMortarProBulletHellManagerprivate
SwaySpeedAMortarProBulletHellManagerprivate
Tick(float DeltaTime) overrideAMortarProBulletHellManagerprotectedvirtual
TraceChannelAMortarProBulletHellManagerprivate