Mortar Pro Plugin
Version 2
Modular Turret Plugin
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Enumerator
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Mortar Pro Plugin
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AMortarProAIController
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AMortarProBaseProjectile
►
AMortarProBeamProjectile
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AMortarProLineTraceProjectile
►
AMortarProMineProjectile
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AMortarProPawn
►
AMortarProPhysicalProjectile
►
AMortarProPoolableActor
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AMortarProSplitProjectile
►
FMortarProAfterSpawnParam
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FMortarProGunBurstProperties
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FMortarProGunSocketProperties
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FMortarProPluginModule
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FMortarProSignificanceDistance
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FMortarProSortByDistance
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FMortarProTeamProperties
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FMortarProTickablesTickFunction
TStructOpsTypeTraits< FMortarProTickablesTickFunction >
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UMortarProActorsObject
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UMortarProAggregateTickSubsystem
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UMortarProAIBaseTaskNode
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UMortarProAIIdleTask
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UMortarProAimingComponent
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UMortarProBarrelMeshComponent
►
UMortarProBeamAimingComponent
►
UMortarProBurstAimingComponent
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UMortarProGenericMeshComponent
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UMortarProHealthComponent
►
UMortarProPoolSubsystem
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UMortarProProjectileMovement
►
UMortarProSemiAutoAimingComponent
►
UMortarProShootingTask
►
UMortarProSignificanceComponent
►
UMortarProTargetPointComponent
►
UMortarProTeamComponent
►
UMortarProTurretMeshComponent
►
UMortarProViewportClient
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AMortarProBeamProjectile Member List
This is the complete list of members for
AMortarProBeamProjectile
, including all inherited members.
AimingComponentStopped
()
AMortarProBeamProjectile
private
AMortarProBeamProjectile
()
AMortarProBeamProjectile
AMortarProPoolableActor
()
AMortarProPoolableActor
AreMultipleHitsAllowed
() const
AMortarProBeamProjectile
Barrel
AMortarProBeamProjectile
private
BeamMaxReachXOffset
AMortarProBeamProjectile
private
BeamTraceReference
AMortarProBeamProjectile
private
BeginActivation
AMortarProPoolableActor
BeginDeactivation
AMortarProPoolableActor
BeginPlay
() override
AMortarProPoolableActor
protected
virtual
bEnableDamageToTarget
AMortarProBeamProjectile
private
bEnableDebugBoxTrace
AMortarProBeamProjectile
private
bEnableMultipleHits
AMortarProBeamProjectile
private
bIsActorActivated
AMortarProPoolableActor
protected
bLimitBeamMaxReachXOffset
AMortarProBeamProjectile
private
BPBeamEnd
()
AMortarProBeamProjectile
BPBeamPositionChanged
(const FVector &OutStarting, const FVector &OutEnding)
AMortarProBeamProjectile
BPBeamStart
(const FVector &OutStarting, const FVector &OutEnding)
AMortarProBeamProjectile
BPOnImpactEvent
()
AMortarProBaseProjectile
ClearTimers
() override
AMortarProBeamProjectile
protected
virtual
DamageAsPerSurface
AMortarProBaseProjectile
protected
DamageRate
AMortarProBeamProjectile
private
DamageToActor
(FHitResult &Result)
AMortarProBeamProjectile
private
DeActivateActor
()
AMortarProPoolableActor
virtual
DeactivateSpan
AMortarProPoolableActor
DeactivateTimerHandle
AMortarProPoolableActor
private
EnableComponents
(const bool &bEnable) override
AMortarProBeamProjectile
protected
virtual
EnableDamageToTarget
()
AMortarProBeamProjectile
private
EndPlay
(const EEndPlayReason::Type EndPlayReason) override
AMortarProPoolableActor
protected
virtual
GetBeamMaxReachXOffset
() const
AMortarProBeamProjectile
GetDamageAsPerSurface
(const EPhysicalSurface &SurfaceType)
AMortarProBaseProjectile
protected
GetDamageRate
() const
AMortarProBeamProjectile
GetInitialDelayBeforeDamage
() const
AMortarProBeamProjectile
GetLineTracesStartAndTarget
(TArray< TPair< FVector, FVector > > &LinePoints, const FVector &StartPosition, const FVector &TargetPosition)
AMortarProBeamProjectile
private
GetProjectileSpeed
()
AMortarProBaseProjectile
inline
virtual
GetUpdatedEndTargetPosition
(const FVector &StartPosition, const FVector &EndPosition)
AMortarProBeamProjectile
private
GunBarrelRotation
AMortarProBeamProjectile
private
InitialDelayBeforeDamage
AMortarProBeamProjectile
private
InitialDelayTimerHandle
AMortarProBeamProjectile
private
InitializeBeforeSpawnParam
() override
AMortarProBeamProjectile
protected
virtual
LastDamageTime
AMortarProBeamProjectile
private
LastStartPosition
AMortarProBeamProjectile
private
LastTargetPosition
AMortarProBeamProjectile
private
MortarAfterSpawnParam
AMortarProBaseProjectile
protected
NiagaraLaunchBlast
AMortarProBeamProjectile
protected
NiagaraSurfaceImpact
AMortarProBaseProjectile
protected
PlayImpactSoundAndParticleEffectForSurface
(const EPhysicalSurface &SurfaceType, const FVector &Location)
AMortarProBaseProjectile
protected
PoolingSubSystem
AMortarProPoolableActor
private
ReActivateActor
()
AMortarProPoolableActor
virtual
SetAfterSpawnParam
(const FMortarProAfterSpawnParam &AfterSpawnParam) override
AMortarProBeamProjectile
virtual
SetBeamMaxReachXOffset
(const float &XMaxReach)
AMortarProBeamProjectile
SetDamageRate
(const float &Rate)
AMortarProBeamProjectile
SetDeactivateSpan
(const float &Time)
AMortarProPoolableActor
virtual
SetInitialDelayBeforeDamage
(const float &InitialDelay)
AMortarProBeamProjectile
SetLimitBeamMaxReach
(const bool &ShouldLimit)
AMortarProBeamProjectile
SetMultipleHitsAllowed
(const bool &isAllowed)
AMortarProBeamProjectile
ShouldLimitBeamMaxReach
() const
AMortarProBeamProjectile
StartTimers
()
AMortarProPoolableActor
protected
virtual
SurfaceImpactSound
AMortarProBaseProjectile
protected
Tick
(float DeltaTime) override
AMortarProBeamProjectile
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