Mortar Pro Plugin  Version 3
Modular Turret Plugin
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AMortarProBaseProjectile Member List

This is the complete list of members for AMortarProBaseProjectile, including all inherited members.

AMortarProPoolableActor()AMortarProPoolableActor
BeginActivationAMortarProPoolableActor
BeginDeactivationAMortarProPoolableActor
BeginPlay() overrideAMortarProPoolableActorprotectedvirtual
bIsActorActivatedAMortarProPoolableActorprotected
BPOnImpactEvent()AMortarProBaseProjectile
ClearTimers()AMortarProPoolableActorprotectedvirtual
DamageAsPerSurfaceAMortarProBaseProjectileprotected
DeActivateActor()AMortarProPoolableActorvirtual
DeactivateSpanAMortarProPoolableActor
DeactivateTimerHandleAMortarProPoolableActorprivate
EnableComponents(const bool &bEnable)AMortarProPoolableActorprotectedvirtual
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAMortarProPoolableActorprotectedvirtual
GetDamageAsPerSurface(const EPhysicalSurface &SurfaceType)AMortarProBaseProjectileprotected
GetProjectileSpeed()AMortarProBaseProjectileinlinevirtual
InitializeBeforeSpawnParam() overrideAMortarProBaseProjectileprotectedvirtual
MortarAfterSpawnParamAMortarProBaseProjectileprotected
NiagaraSurfaceImpactAMortarProBaseProjectileprotected
PlayImpactSoundAndParticleEffectForSurface(const EPhysicalSurface &SurfaceType, const FVector &Location)AMortarProBaseProjectileprotected
PoolingSubSystemAMortarProPoolableActorprivate
ReActivateActor()AMortarProPoolableActorvirtual
SetAfterSpawnBP(AActor *TargetToShoot, TArray< AActor * >SecondaryTargets, class UMortarProPoolSubsystem *PoolingSystem, bool bCanSplit=true, bool bGravityEnabled=false, FVector RandomOffset=FVector(0, 0, 0), FVector TargetPredictedPosition=FVector(0, 0, 0))AMortarProBaseProjectile
SetAfterSpawnParam(const FMortarProAfterSpawnParam &AfterSpawnParam)AMortarProBaseProjectilevirtual
SetDeactivateSpan(const float &Time)AMortarProPoolableActorvirtual
StartTimers()AMortarProPoolableActorprotectedvirtual
SurfaceImpactSoundAMortarProBaseProjectileprotected