This is the complete list of members for AMortarProBaseProjectile, including all inherited members.
| AMortarProPoolableActor() | AMortarProPoolableActor | |
| BeginActivation | AMortarProPoolableActor | |
| BeginDeactivation | AMortarProPoolableActor | |
| BeginPlay() override | AMortarProPoolableActor | protectedvirtual |
| bIsActorActivated | AMortarProPoolableActor | protected |
| BPOnImpactEvent() | AMortarProBaseProjectile | |
| ClearTimers() | AMortarProPoolableActor | protectedvirtual |
| DamageAsPerSurface | AMortarProBaseProjectile | protected |
| DeActivateActor() | AMortarProPoolableActor | virtual |
| DeactivateSpan | AMortarProPoolableActor | |
| DeactivateTimerHandle | AMortarProPoolableActor | private |
| EnableComponents(const bool &bEnable) | AMortarProPoolableActor | protectedvirtual |
| EndPlay(const EEndPlayReason::Type EndPlayReason) override | AMortarProPoolableActor | protectedvirtual |
| GetDamageAsPerSurface(const EPhysicalSurface &SurfaceType) | AMortarProBaseProjectile | protected |
| GetProjectileSpeed() | AMortarProBaseProjectile | inlinevirtual |
| InitializeBeforeSpawnParam() override | AMortarProBaseProjectile | protectedvirtual |
| MortarAfterSpawnParam | AMortarProBaseProjectile | protected |
| NiagaraSurfaceImpact | AMortarProBaseProjectile | protected |
| PlayImpactSoundAndParticleEffectForSurface(const EPhysicalSurface &SurfaceType, const FVector &Location) | AMortarProBaseProjectile | protected |
| PoolingSubSystem | AMortarProPoolableActor | private |
| ReActivateActor() | AMortarProPoolableActor | virtual |
| SetAfterSpawnBP(AActor *TargetToShoot, TArray< AActor * >SecondaryTargets, class UMortarProPoolSubsystem *PoolingSystem, bool bCanSplit=true, bool bGravityEnabled=false, FVector RandomOffset=FVector(0, 0, 0), FVector TargetPredictedPosition=FVector(0, 0, 0)) | AMortarProBaseProjectile | |
| SetAfterSpawnParam(const FMortarProAfterSpawnParam &AfterSpawnParam) | AMortarProBaseProjectile | virtual |
| SetDeactivateSpan(const float &Time) | AMortarProPoolableActor | virtual |
| StartTimers() | AMortarProPoolableActor | protectedvirtual |
| SurfaceImpactSound | AMortarProBaseProjectile | protected |